Freddie Iboy

A skunkworks product designer for clients.

Freddie Iboy

A skunkworks product designer for clients.

Freddie Iboy

A skunkworks product designer for clients.

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Tinder
Exploratory Designs
During my first year at Tinder, I was tasked with coming up with new ideas that we could try in the messenger. This exploration was the process of creating an great prototype that tried to capture the fun of being on a first date with someone.
Tinder
Exploratory Designs
During my first year at Tinder, I was tasked with coming up with new ideas that we could try in the messenger. This exploration was the process of creating an great prototype that tried to capture the fun of being on a first date with someone.
Tinder
Exploratory Designs
During my first year at Tinder, I was tasked with coming up with new ideas that we could try in the messenger. This was the process of creating a great prototype that tried to capture the fun of being on a first date with someone.
Tinder
Exploratory Designs
During my first year at Tinder, I was tasked with coming up with new ideas that we could try in the messenger. This exploration was the process of creating an great prototype that tried to capture the fun of being on a first date with someone.
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How do we faithfully recreate fun memories?

At events and theme parks, we still have little booths that groups get into to take photos.
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How do we faithfully recreate fun memories?

At events and theme parks, we still have little booths that groups get into to take photos.
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How do we faithfully recreate fun memories?

At events and theme parks, we still have little booths that groups get into to take photos.
I started with the real experience.

I sat in here and studied photo strips.
The prototype I made for a Disneyland trip with my coworkers.

We took 700 photos.
Tbh, creating code first instead of working on static images on a monitor leads to better products.
I kept stretching the interface to see what else I could find.

Weird ideas came out but making digital things feel real was my goal.
I kept stretching the interface to see what else I could find. Weird ideas came out but making digital things feel real was my goal.